Premise, Plot, and Rohandor World Information Mar 22, 2012 0:10:23 GMT -5
Post by Yen Sid on Mar 22, 2012 0:10:23 GMT -5
Game Premise. Existing on a different plane from our own, Rohandor and its first island were created the first time the movie Snow White was viewed by an audience. While on our plane the movie characters and their worlds were simply moving images for our entertainment, but the passion and ingenuity of the creators plus the love and imagination of the fans gave them a life of their own in Rohandor.
More islands were mystically created as more memorable movies followed until it formed an archipelago, each containing a unique land. Some kingdoms and realms share an island. Most predominant of those is the largest island known as the Isle of the Crown that houses the Kingdoms of the Mirror, the Slipper, and the Dawn. Snow White, Cinderella, and Aurora are the first princesses of Rohandor and form the Council of Three. Together they rule over all the lands keeping them safe from all who would oppose them.
The Circle of the Fae, which includes beloved fairies like the Blue Fairy and The Three Good Fairies, came together and bound all the defeated rogues inside the Forever Stone and used their magic to place them in the Sleep of Ages.
Now somehow the villains have been freed from their long imprisonment and realizing what has happened are out for long overdue revenge. Working together they have formed the Vile Society under Maleficent. The goal of their group simple: To get back at the Fae who had imprisoned them and repay those who had defeated them before their imprisonment.
The villain’s return is not Rohandor's only problem. Coinciding with the destruction of the Forever Stone, a strange illness has recently swept through the kingdoms seeming to affect both human and animal alike incurring some rather... unusual side effects.
Plot Updates. Any progression that happens within the main storyline of the forum will be listed here:
- Update 1: A little over a year has passed since the Forever Stone was destroyed. New kingdoms and locations continue to emerge, some kingdoms updating to new versions of themselves. Villains have settled into their niches, gone into hiding, joined the Vile Society, or otherwise found a place for themselves in this new world. The Forces of good have found themselves in mixed situations. There is still tentative peace, though many are afraid and there is sometimes panic among the masses. Unexplainable phenomena and behavior continues to occur in both human and animal alike and the resulting problems continue to escalate.
Rohandor World FAQ.
What do you mean that time passes differently in Rohandor? For every year that has passed in our world, they have had many more. This means that much more has happened there since each island came into existence. It gives us as players more wiggle room to say what has been going on in the kingdoms since 'happily ever after' began. Also, the characters of Rohandor do not age.
How do I get between the Islands? There are boats that ferry between the islands controlled by magic and because magic is involved the trips will never take more than 15-30 minutes. The Isle of the Sword contains portals to both Wonderland and Neverland. If your character can teleport they are able to use that power to travel between the islands. Also characters with magic powers can port other characters to their destination if they wish. Characters can also fly between islands if they have that ability or some sort of creature or machine to carry them. (Just be aware that traveling will most likely take place in 'real time' instead of the 'magic time' the ferryboats use. Those would be more like a few hours.)
Do the characters know each other? Yes and no. As approximately a century has passed for the lands that have been there the longest(though it might not feel that long to some who tend to remain isolated), they would all at least know of each other and each other’s existence. Rohandor is ruled by The Council of Three: Aurora, Cinderella, and Snow White, all of who reside in their kingdoms located on the Isle of the Crown. While each kingdom rules itself, to a point, they all report to the Council. It is up to the players how and if their character has interacted with others by this point but chances are they would at least have heard of if not have run into the other characters on their home islands. If you're going to make up a history between two characters, both players must be in agreement. If characters change hands, both players must still agree.
Can I leave my character's home world? Of course! They're not really in a 'world' specifically, they live on a specific island that has been created to resemble in every way their home and gives them access to familiar settings. For example, if Simba wishes to travel to the Isle of the Crown to seek an audience with Cinderella, he is perfectly welcome to do that. If Grumpy feels like he could use a vacation on a tropical island he is welcome to do so.
Can Humans and Animals talk to each other and how do they react to each other? It depends on the characters that are interacting, but as a general rule: If an animal speaks in the movie, they can speak and be understood by humans in this world even if that was not the case in the movie (Ex. Lady and the Tramp), though they still will attempt to keep the illusion that they cannot talk when in the presence of their human keepers. But again, characters like Simba and Cinderella would be able to have a conversation without problem. And it would be perfectly normal for them to pay each other a visit if they are friends or on official business.
What does the disease do? A disease, magical in origin has been infecting various individuals on Rohandor. It can affect all characters both human and animal. It is a disease of the mind causing a number of side effects:
- Memory Loss
- Anger and fits of rage
- Inhibitions lowered significantly
- Fits of kindness and good nature
It will only cause ONE of these effects at a time and a character can contract the disease multiple times. (Meaning they can catch it again once they are cured.)
This disease is could be used as a tool for when a character changes hands to allow the new player to start fresh. Other players may remember events from before but the new player doesn't have to unless they want to incorporate it or do the research.
No matter what the side effect, the disease will not wear off on its own. There will need to be a magical intervention, an extreme show of will, some sort of significant event, or a potion of some kind to remove the spell's effects. (If you need further clarification please PM a staff member.)
The disease will continue to get worse and worse until eventually the character will fall into a feverish coma and subsequently, die. (This will take a significant amount of time of course and the victims should be cured long before this happens.) This will most likely only come into play if a 'bad' character has become 'good' and the heroes decide not to cure them or something.
Note: Characters shouldn't magically know that they or someone they know has caught this disease unless they have already encountered it before or have been told about it. It should be role-played out both the discovery as well as the curing. You should also let Yen Sid know that you are headed in that direction and also let Yen Sid know when a character starts to become really affected by the disease so their rank can be temporarily changed to “infected.”