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Post by Gadget Hackwrench on Feb 4, 2015 21:08:27 GMT -5
..:: Player Information ::..
Player Name: Christy
Age: 28
Other Characters Played: Kristoff
How You Found Us: Google
..:: Character Information ::..
Character Name: Gadget Hackwrench
Gender: Female
Type of Creature: Mouse
Rank: Force of Good
Movie/TV Series: Chip N' Dale Rescue Rangers
Home Island: Isle of the Pen
Personality:
Gadget is a naturally kind, warm-hearted mouse that easily makes long-lasting friendships. She generally gets along with everyone. In the team dynamic of the Rescue Rangers, Gadget is the "brains" of the operation, but that doesn't mean she doesn't have heart. Her intelligence has never made her stand-off-ish or aloof or prideful. She genuinely cares for others and is always willing to lend any help she can.
Her high IQ has left her with a few quirks, however. When she is very excited about something, she tends to talk very fast. It doesn't seem to matter if people really follow what she is saying when she gets into these spells-- its more like she's talking to herself than anyone in the room. She also has trouble focusing. Her brain works so quickly, sometimes she gets three steps ahead of herself and gets distracted from the here and now. Her way of thinking (in terms of problems and solutions) can sometimes make her naive to more complex situations-- for example, there are times when she doesn't even realize when Chip and/or Dale are trying to flirt with her.
But that's not to say Gadget CAN'T flirt. There are times she does seem to notice Chip and Dale's respective crushes on her and will blush and flirt back. Chip and Dale usually end up fighting with each other before it gets any farther than that.
While Gadget rarely gets angry, it does happen. And when it does, look out. There is a limit to how much she will take, particularly if her friends are in danger. She can be aggressive and will use her inventions and wit to fight viciously to protect her loved ones.
Powers, Skills, and/or Any Other Abilities:
Genius IQ – Gadget has a very high IQ that allows her to quickly find solutions to problems.
Mechanic/Inventor: Gadget contributes to the team by using her skills as an inventor to turn discarded items (usually found in the trash) into useful items. Some of her most successful inventions are the Ranger Plane, Ranger Wing, Garbage Can Spaceship, Rangermobile, Plunger Shoes, Plunger Gun, Glove Suit, Gyrotank, and Magno Ray.
Pilot: Not only does Gadget make all the gang's vehicles, but she pilots them too.
Acting: Gadget has been known to play the Femme Fatal when working a case.
Weaknesses/Flaws:
Small Size: Gadget is a mouse and therefore has a number of natural enemies.
Scatter-brained: Gadget's mind is brilliant, but it is never quiet. She is thinking constantly and is easily distracted. Because of this, she will sometimes go off on long tangents about her work that are so complicated others can barely follow along. As Monty would say, “Gadget's elevator doesn't always go to the top floor.” Gadget can be obsessively absorbed in a project one moment and somewhat of an air-head the next. Either way, she is often distracted from what is going on around her and doesn't always realize the entirety of what is going on... for example, when Chip and Dale are flirting with her.
Less-than-ideal building materials: While Gadgets inventions are usually pretty reliable, they don't always work how she wants them to. They're mostly made from trash, after all.
Prone to Depression: Usually Gadget maintains a lovable optimism and patience when it comes to the setbacks her inventions often have. However, now and then a “failure” will send her spiraling into a depression. The most notable time this happened was when Gadget got it in her head that she wasn't useful to the Rangers and that she was endangering them by being a part of the team. She left in such a fragile state she ended up joining the Cola Cult.
Canon History:
Gadget's Mother died while giving birth, and so Gadget was raised completely by her father, Geegaw Hackwrench, the greatest pilot in aviation history. Gadget grew up in Geegaw's workshop and it was soon apparent that Gadget had an extremely high IQ. At a young age she was taking apart complex machines and putting them together in new and different ways. Her father doted on her. He was very proud of his brilliant daughter and always volunteered to test-drive her inventions. He was her whole world, and she was his.
One day, her father left on a job for the Rescue Aid Society and never returned. Something inside Gadget fractured that day. She closed the business and retreated to the old, abandoned bomber plane on the outskirts of a small air strip. It had been her father's shop and their home. She threw herself into her work, creating elaborate booby traps (which she referred to as "salesman traps") to keep everyone away. In truth, she was staring to go crazy.
This went on for over a year until one of her father's old friends, Monteray Jack, showed up at her door with two chipmunks. Gadget was overjoyed to see Monty again, who had been like an uncle to her when she was younger. She told Monty that her father had wanted him to have the Screaming Eagle, one of her father's planes. Unfortunately, Monty could not fly it, so Gadget offered to take them to Glacier Bay.
That was the first adventure of the Rescue Rangers. The first of many. Together they faced the evil genius Norton Nimnul, Fat Cat, pi-rats, space aliens, crocodiles, Rat Capone, bee-obsessed rock-star wannabees, bears, cults, mummies, wolves, leprechauns, and much more. They traveled all over the world, from China to London, to the darkest jungle, to outer space, solving mysteries.
Monty, Zipper, Chip and Dale were more than Gadgets friends-- they were her family. With the Rangers, Gadget had finally found a home and a place to belong. With them, she felt safe to be herself and the dark place she had been in when her father died seemed a distant memory.
Game Information:
Sadly, the Rescue Rangers did not go on forever. The bad guys they had gone up against in the past seemed to vanish. Business dwindled. The boys began to discuss splitting up and going their different ways. Gadget lay in bed at night, torn between telling her friends that she didn;t want to split up the gang-- that they were still Rescue Rangers, even if there were no more criminals-- and staying silent to let them pursue whatever goals they wanted to chase. In the end she decided that she couldn't be the reason they stayed... if they didn't want to stay, she couldn't ask them to.
So, Gadget quietly packed up her tool box, tossed it in the back of the Ranger Wing, and said brief goodbyes. They had all given her reasons for leaving, but she had barely heard. Understanding only that they were going, her brain stopped translating after that. Gadget left quickly so they wouldn't see her cry.
She took the Ranger Wing back to the broken-down bomber she had grown up in. Gadget fell back into the solitary lifestyle she'd had before joining the Rangers. All day was spent making new things, distracting her brilliant brain from memories of the past. Each day was the same; she had no sense of time. She didn't even realize that the world outside had been transported elsewhere, to a magical place called Rohandor.
Anything Else:
Gadget always wears a pair of goggles on her head.
..:: Sample Post ::..
Standing in the dusty interior of the old Bomber, the remains of old salesman traps laying before her, Gadget had a moment where she almost slipped too far from sanity. Things were just as she had left them the day she had met Chip and Dale... and for a moment it occurred to her that maybe none of it had really happened, that all this time she had only been here, alone. Had she imagined it all? Had she imagined those amazing adventures? Had she imagined the late-night monster marathons with Dale? Had she imagined taste-testing Monty's newest cheese creation and flying with Zipper? And Chip-- sweet, loyal, heroic, Chip-- Had she made him up too?
In that moment, Gadget felt herself begin to unravel. Without realizing it, she had started to back up and bumped into the Ranger Wing. Startled, she turned around, and found the Rescue Ranger double “R” logo right in front of her nose. She lifted a shaky hand to the scuffed paint and remembered the day Dale had painted it there. This was real. She released the breath she'd been holding, eyes welling with tears, and leaned her forehead against the door of the plane.
Gadget stayed there for several moments, tears rolling down to the tip of her nose and falling to the dusty ground. Her brain was firing quickly-- one possibility after another. What should she do now?
Drying her eyes on the sleeve of her lavender jump suit, she went about attaching ropes and pulleys to the Ranger Wing. By lunch time she had it stored high up by the ceiling where her father's plane had hung. Out of sight, out of mind, out of heart.
Gadget set to work cleaning up the old bomber. She cleared out dried leaves, swept up dust, and politely asked the spiders to go. She took inventory of all the tools and supplies (there were MREs to last 12 mouse-lifetimes) and organized the workshop. The living quarters were located in the cock pit, inside an empty human toolbox. She washed linens and old clothes, hung up a hammock to sleep in, and placed a photo of the Rescue Rangers on a table by the photo of her father.
When all this was done, Gadget set about rebuilding and improving all the “salesman traps” Monty, Dale, and Chip had sprung when they had first come looking for a Pilot all that time ago. Soon there was a thin tarp spread over the back part of the bomber that hid a vast number of triggers that would drop axes, knives, nets, hammers, and even a safe on any unwanted guests. Gadget also added a trap that would empty the contents of a fire extinguisher on the intruder, while one miss-step later a blow-torch would set them on fire.
None of this seemed crazy to Gadget. It was home security. It was a way to pass the time... it was something to think about.